Inclusion at TOMMI

Tests in TOMMI libraries show how accessible nominated 2022 Games are

Children with and without disabilities have a right to play and participate. In November, three TOMMI libraries from Freiburg, Kiel and Pforzheim tested games regularly available on the market for the first time with inclusive groups. Twenty TOMMI-nominated PC and console games were tested for their accessibility in the areas of seeing, hearing, understanding and controlling. However, they were only able to convince in two areas in 2022. The test phase was led by the inclusive project Gaming without Borders in five game test groups in and around Cologne. The goal is to provide parents and professionals with reliable orientation and game recommendations.

Do not exclude anyone even when gaming

Children with and without disabilities have a right to play and participate. In November, three TOMMI libraries from Freiburg, Kiel and Pforzheim tested games regularly available on the market for the first time with inclusive groups. Twenty TOMMI-nominated PC and console games were tested for their accessibility in the areas of seeing, hearing, understanding and controlling. However, they were only able to convince in two areas in 2022. The test phase was led by the inclusive project Gaming without Borders in five game test groups in and around Cologne. The goal is to provide parents and professionals with reliable orientation and game recommendations.

Children's software award TOMMI becomes inclusive

Children with and without disabilities have a right to play and participate. In November, three TOMMI libraries from Freiburg, Kiel and Pforzheim tested games regularly available on the market for the first time with inclusive groups. Twenty TOMMI-nominated PC and console games were tested for their accessibility in the areas of seeing, hearing, understanding and controlling. However, they were only able to convince in two areas in 2022. The test phase was led by the inclusive project Gaming without Borders in five game test groups in and around Cologne. The goal is to provide parents and professionals with reliable orientation and game recommendations.

Children's software award TOMMI becomes inclusive

is the award-winning project of the Fachstelle für Jugendmedienkultur NRW (North Rhine-Westphalia Office for Youth Media Culture), which works to increase the participation of players with disabilities in digital games. In five inclusive groups in and around Cologne, young people aged 12 to 27 with and without disabilities play together and test games for their accessibility www.gaming-ohne-grenzen.de.

The console games tested

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MARIO STRIKERS: BATTLE LEAGUE FOOTBALL (NINTENDO)
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Listen

Accessible because:

Music and sounds are not essential for game success


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Understand

We wish:

Tutorial with less text and more pictures and videos


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View

We wish:

More helps to distinguish game characters

Stronger contrast for game elements


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Taxes

We wish:

Free key assignment

Less fast keyboard shortcuts or automations


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MARIO PARTY SUPERSTARS (NINTENDO)
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Listen

Accessible because:

Music and sounds are not essential for game success


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Understand

Accessible because:

Interactive, very detailed tutorials for mini-games

Reading speed can be determined independently

Many explanations supplemented by pictures and videos

Difficulty levels of individual opponents adjustable


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View

We wish:

Text with contrasting background

Differentiation not only by color but also by shapes or patterns

More settings


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Taxes

We wish:

Free key assignment


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NINTENDO SWITCH SPORTS (NINTENDO)
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Listen

Accessible because:

Music and sounds are not essential for game success


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Understand

Accessible because:

Interactive, very detailed tutorials

Symbols help during the game

Simple gameplay

Clear menu, icons help understanding


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View

We wish:

More auditory cues

More settings


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Taxes

We wish:

An additional, alternative input method for motion control


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GRAN TURISMO 7 (SONY)
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Listen

Accessible because:

Music and sounds are not essential for game success

Different volume controls for sounds and music


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Understand

This already makes the game good:

Different levels of difficulty

Repeatable, interactive tutorial

But we still wish:

Shorter explanations that are supplemented by videos and images


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View

We wish:

Larger text and game elements

Better contrast with subtitles


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Taxes

Accessible because:

Free key assignment

Various control options

Driving assistants (steering and braking aids)


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ONE HAND CLAPPING: SING YOUR SONG (HANDY GAMES)
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Listen

We wish:

An additional, alternative input method to singing


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Understand

This already makes the game good:

Possibility to skip puzzles

But we still wish:

Tips with puzzles

Difficulty levels


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View

We wish:

Stronger contrast for game elements


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Taxes

Accessible because:

Free key assignment

Quiet gameplay

No time critical elements


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FARMING SIMULATOR 22 (GIANTS SOFTWARE)
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Listen

Accessible because:

Music and sounds are not essential for game success

Different volume controls for sounds and music


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Understand

This already makes the game good:

Difficulty levels

Control hints in the game

But we still wish:

Interactive tutorial


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View

This already makes the game good:

Enlargeable text elements

Color vision mode

But we still wish:

Larger & high contrast texts

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Taxes

This already makes the game good:

Free key assignment

But we still wish:

No keys to hold down for a long time


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BIG BRAIN ACADEMY: HEAD TO HEAD (NINTENDO)
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Listen

Accessible because:

Music and sounds are not essential for game success


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Understand

Accessible because:

Interactive tutorials

Extra light mode

Reading speed can be determined independently

Many explanations supplemented by pictures and videos


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View

We wish:

Differentiation not only by color but also by shapes or patterns

More settings


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Taxes

We wish:

No time pressure

No keys to hold down for a long time


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KIRBY AND THE FORGOTTEN LAND (NINTENDO)
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Listen

Accessible because:

Music and sounds are not essential for game success


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Understand

Accessible because:

Two levels of difficulty

Interactive tutorial with videos

Simple gameplay with clear goals


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View

We wish:

Texts with more contrast

Voice dubbing

More settings


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Taxes

We wish:

Free key assignment

No keys to press in quick succession

Abandonment of quick-time event towards the end of the game

More time with bonus levels


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RABBIDS: PARTY OF LEGENDS (UBISOFT)
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Listen

Accessible because:

Music and sounds are not essential for game success

Good subtitles for the movie sequences

Subtitle background is adjustable


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Understand

This already makes the game good:

Different levels of difficulty

Simple gameplay

But we still wish:

Interactive tutorials like Mario Party


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View

We wish:

Differentiation not only by color but also by shapes or patterns

More settings


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Taxes

We wish:

An additional, alternative input method for motion control

No keys to hold down for a long time or to press in quick succession


The tested PC games

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ONE HAND CLAPPING: SING YOUR SONG (HANDY GAMES)
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Listen

We wish:

An additional, alternative input method to singing


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Understand

This already makes the game good:

Possibility to skip puzzles

But we still wish:

Tips with puzzles

Difficulty levels


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View

We wish:

Stronger contrast for game elements


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Taxes

Accessible because:

Free key assignment

Quiet gameplay

No time critical elements


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INSURMOUNTABLE (DAEDALIC ENTERTAINMENT)
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Listen

Accessible because:

Music and sounds are not essential for game success


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Understand

This already makes the game good:

Possibility to skip puzzles

But we still wish:

Tips with puzzles

Difficulty levels


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View

We wish:

Stronger contrast for game elements


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Taxes

Accessible because:

Free key assignment

Quiet gameplay

No time critical elements


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THE SIMS 4 HIGH SCHOOL YEARS (EA)
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Listen

Accessible because:

Music and sounds are not essential for game success

Different volume controls for sounds and music


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Understand

This already makes the game good:

Interactive, detailed tutorial

But we still wish:

An assistance mode

Aids for the satisfaction of needs

Shorter explanations that are supplemented by videos and images


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View

This already makes the game good:

Possibility to zoom in

But we still wish:

Stronger contrasts for the texts

Enlargeable game elements

A better zoom mode


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Taxes

We wish:

No keys to hold down for a long time


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GROWBOT (APPLICATION SYSTEMS HEIDELBERG)
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Listen

Accessible because:

There are sound puzzles, but the game offers an alternative mode here

Different volume controls for sounds and music


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Understand

We wish:

Better tips for the puzzles


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View

We wish:

Differentiation not only by color, but also by shapes or patterns

Enlargeable text

Enlargeable game elements


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Taxes

Accessible because:

Can be controlled with the mouse alone (one button control)

No time critical elements


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ZOMBIE ROLLERZ: PINBALL HEROES (DAEDALIC ENTERTAINMENT)
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Listen

We wish:

Music and sounds are not essential for game success

Different sound settings for sounds and music


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Understand

We wish:

Shorter explanations that are supplemented by videos and images


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View

We wish:

More settings

Stronger contrasts


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Taxes

This already makes the game good:

Customizable control

But we still wish:

Less time pressure

No keys to press in quick succession


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FARMING SIMULATOR 22 (GIANTS SOFTWARE)
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Listen

Accessible because:

Music and sounds are not essential for game success

Different volume controls for sounds and music


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Understand

This already makes the game good:

Difficulty levels

Control hints in the game

But we still wish:

Interactive tutorial


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View

This already makes the game good:

Enlargeable text elements

Color vision mode

But we still wish:

Larger & high contrast texts

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Taxes

This already makes the game good:

Free key assignment

But we still wish:

No keys to hold down for a long time


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ITORAH (ASSEMBLE ENTERTAINMENT)
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Listen

Accessible because:

Music and sounds are not essential for game success

Different sound settings for sounds and music


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Understand

We wish:

More guidance

Different levels of difficulty


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View

We wish:

Stronger contrasts

Highlight edges better

More settings


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Taxes

This already makes the game good:

Free key assignment

But we still wish:

No keys to hold down for a long time or to press in quick succession


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JARS (DAEDALIC ENTERTAINMENT)
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Listen

Accessible because:

Music and sounds are not essential for game success

Different sound settings for sounds and music


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Understand

This already makes the game good:

Repeatable, interactive tutorial

But we still wish:

Assistance mode

Different levels of difficulty

Repeatable, interactive tutorial


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View

This already makes the game good:

The colors of the enemies and allies can be individualized

But we still wish:

Stronger contrasts for the game elements

Clear font


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Taxes

Accessible because:

Free key assignment

Can be controlled with the mouse alone (one button control)


Games that are not accessible in any area

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GROW: SONG OF THE EVERTREE (505 GAMES)
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Listen

Not accessible because:

Music is the main theme of the game


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Understand

This already makes the game good:

Many hints

Interactive tutorial

But we still wish:

Information not only via text


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View

We wish:

Better recognizable game details More settings


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Taxes

We wish:

Free key assignment

No keys to hold down for a long time or to press in quick succession


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SONORITY (APPLICATION SYSTEMS HEIDELBERG)
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Listen

Not accessible because:

Music is the main theme of the game


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Understand

We wish:

Tips for the puzzles


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View

We wish:

Strength contrasts

Better recognizable puzzle clues


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Taxes

We wish:

Customizable control


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ONDE (MIXTVISION)
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Listen

Not accessible because:

Music is an important part of the game atmosphere


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Understand

We wish:

Explanations supplemented by videos and pictures


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View

We wish:

No zooming out of the game character


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Taxes

We wish:

Customizable control