2026 Games Awards
3rd place – TukToro – a2zebra
Here’s what the TOMMI Kids’ Jury has to say: “TukToro” wins the TOMMI because it’s a great mix of play and math learning. We roll the dice, solve problems, enter our answers, and switch between different game modes. We have to react quickly, do math, or figure things out. That makes the game varied and keeps us wanting to play more and more. We especially like that we get to try lots of things, think, move around, and overcome different challenges. We wish we had this at school, too.
Here’s what the expert jury says: Shake, rattle, count: “TukToro” combines tactile cubes and an app into a multisensory math adventure that playfully teaches and reinforces sets, numbers up to 20, and patterns—as an electronic toy for children and as an educational tool for home, daycare, and school. The sturdy figure provides light, sound, and vibration feedback. Short learning stories encourage independent exploration, differentiation, and use in learning therapy. Motivatingly designed and packaged in well-structured educational games.
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